The world is enough

By Mauricio Bowers

All I want is a pretty world to excite my imagination. Ideally, if I can dive into a game and forget what time of the day it is when I come back to reality, I’m a happy camper.

A lot of times, people think they want realism when what they really crave is internal consistency within a given universe.

In the January edition of Game Developer, Zen of Design author Damion Schubert subtly but swiftly dissects what gamers really want in their games.

A beautifully crafted game will envelope you in a culture of its own. Just as long as you aren’t peeking around the corners at work looking for zombies, you should be fine.

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    • “A vital ingredient in hero-making is the resonance that the follower finds between the conflicts and aspirations of his own and those he perceives in the person he chooses to idealize… . The hero needs to appear to have mastered his struggle to achieve his ideals in such a way that an identification with him seems to offer the possibility of similar mastery to the follower.”

      by John E. Mack. A Prince of Our Disorder. 1976

      03/09/10