GameblurgKids Talking About the Future

This month, Game Informer celebrates their top 200 games of all time in unique fashion. The lure to these covers is that they strip away the normal routine of displaying teasers to the inside content and instead, reveal a simplistic showcase of their main focus (In this case, the games that have inspired creativity in the videogaming universe).
There’s no colorful background to disctract readers. No font is plastered along the pictures to minimize its appeal. The only portion of the magazine cover that remains is the featured artwork.
An artist emphasizes minimal design on the cover of items that bears content in an attempt to allow the content (images/words) to impact viewers and the December covers of Game Informer embrace this approach, and succeed with elegant success.
Pretty pictures lie below. Enjoy!
(Via Game Informer)
I usually jump at opportunities to spread the word of “success” stories from industry professionals who share their road to videogame awesomeness (generally, that means a job). As you may be well aware, when thinking about entering the videogame world, professional, an answer behooves anxious dreamers as you turn circle after circle searching for guidance in the right direction.
Questions like “Where do I go to school?”, “Do I really need math?”, “What if I suck at drawing?” have all circulated our minds from one point or another during the realization of creating videogames. So I’m glad to lay out a bit of beginner-friendly advice from Fullbright’s Steve Gaynor about his personal trial that resulted in designing videogames as day job.
Informative: “Make cool sh*t, and show it off to anyone and everyone.” [Fullbright]