GameblurgKids Talking About the Future

This month, Game Informer celebrates their top 200 games of all time in unique fashion. The lure to these covers is that they strip away the normal routine of displaying teasers to the inside content and instead, reveal a simplistic showcase of their main focus (In this case, the games that have inspired creativity in the videogaming universe).
There’s no colorful background to disctract readers. No font is plastered along the pictures to minimize its appeal. The only portion of the magazine cover that remains is the featured artwork.
An artist emphasizes minimal design on the cover of items that bears content in an attempt to allow the content (images/words) to impact viewers and the December covers of Game Informer embrace this approach, and succeed with elegant success.
Pretty pictures lie below. Enjoy!
(Via Game Informer)
“A vital ingredient in hero-making is the resonance that the follower finds between the conflicts and aspirations of his own and those he perceives in the person he chooses to idealize… . The hero needs to appear to have mastered his struggle to achieve his ideals in such a way that an identification with him seems to offer the possibility of similar mastery to the follower.”
by John E. Mack. A Prince of Our Disorder. 1976
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