GameblurgKids Talking About the Future
I usually jump at opportunities to spread the word of “success” stories from industry professionals who share their road to videogame awesomeness (generally, that means a job). As you may be well aware, when thinking about entering the videogame world, professional, an answer behooves anxious dreamers as you turn circle after circle searching for guidance in the right direction.
Questions like “Where do I go to school?”, “Do I really need math?”, “What if I suck at drawing?” have all circulated our minds from one point or another during the realization of creating videogames. So I’m glad to lay out a bit of beginner-friendly advice from Fullbright’s Steve Gaynor about his personal trial that resulted in designing videogames as day job.
Informative: “Make cool sh*t, and show it off to anyone and everyone.” [Fullbright]
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