GameblurgKids Talking About the Future
Recently, the taste of a rumored Dead Space 2 stimulated the curious sensations of the gaming blogosphere via mysterious silhouettes and messages.
A sequel to a creative title garners my personal excitement, but whenever the bar is set high, there’s always the heartbreaking possibility of expectations being crushed by the notorious sophomore slump.
Thus, there are issues we’d love for Dead Space producer, Visceral Games, to address in its upcoming title.
For instance, there’s something mildly distasteful about operating a slow protagonist in a fast-paced environment, much like the alien-infested atmosphere Dead Space creates. Sluggish melee options, clunky avatar movements and slow reloading time all constitute to a lack of fluidity during gameplay.
There’s also something disgusting about delivering cheap scares at awful camera angles. In a horror movie where survival games may draw inspiration from, this idea is cute, but in an interactive environment where I fend for my life/sanity, this idea further aggravates me, especially when I’m handicapped by gaudy camera positions.
During the down time of the ship’s exploration, the lack of the main character’s involvement in the story’s progression leaves me with a dull, empty feeling as random superiors bark orders at me. At some points during the game, I became very passionate (passionate, angry, same thing) during the intense skirmishes and it would be nice if my character could share similar emotions in the middle of these exhilarating situations with me.
Games that reach so far into the creative box for ideas have the tendency to leave the simple, practical elements of creating a game behind. A third person shooter in an accelerated atmosphere should not be plagued by a sluggish protagonist who is further handicapped by technical miscues and poor story involvement.
The sophomore slump can rip a franchise’s survival hopes to shreds, and could even threaten the potential of a intellectual property as strong as Dead Space, but with the right glue, Visceral Games can mend the few broken miscues and create another stimulating, fruitful roller coaster (preferably, without the headaches).
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