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	<title>Gameblurg &#187; Analyze This</title>
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	<link>http://www.gameblurg.com</link>
	<description>Gameblurg.com is a blog dedicated to the discussion of videogames. We influence and encourage creativity in our digital universe</description>
	<lastBuildDate>Mon, 07 Jun 2010 13:38:04 +0000</lastBuildDate>
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		<title>Another damn cut-scene</title>
		<link>http://www.gameblurg.com/another-damn-cut-scene/</link>
		<comments>http://www.gameblurg.com/another-damn-cut-scene/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 22:58:52 +0000</pubDate>
		<dc:creator>Mauricio Bowers</dc:creator>
				<category><![CDATA[Analyze This]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[annoying]]></category>
		<category><![CDATA[cut]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[scenes]]></category>
		<category><![CDATA[solutions]]></category>

		<guid isPermaLink="false">http://www.gameblurg.com/?p=1420</guid>
		<description><![CDATA[THIS FEED IS NOT INTENDED FOR SYNDICATION! - Please visit http://www.gameblurg.comI&#8217;m in the middle of my 30 seconds of chaos. I&#8217;m being surrounded by enemies, but I could care less. Last time I checked, there was a shotgun in my hands. Madly, I sprint in circles, letting my 12-gauge indiscriminately handle my enemies one-by-one. Feeling [...]


Related posts:<ol><li><a href='http://www.gameblurg.com/now-playing-alan-wake/' rel='bookmark' title='Permanent Link: Now Playing: Alan Wake'>Now Playing: Alan Wake</a></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I wanna Move to the future, too!</title>
		<link>http://www.gameblurg.com/i-wanna-move-to-the-future-too/</link>
		<comments>http://www.gameblurg.com/i-wanna-move-to-the-future-too/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 13:17:39 +0000</pubDate>
		<dc:creator>Mauricio Bowers</dc:creator>
				<category><![CDATA[Analyze This]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[ads]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[theKevinButler]]></category>

		<guid isPermaLink="false">http://www.gameblurg.com/?p=1368</guid>
		<description><![CDATA[<a href="http://www.gameblurg.com/more-fun-time/">Some time ago</a>, we celebrated Microsoft's Jane Lynch. At the time, we hadn't seen either Nintendo or Sony make a move to grab a spokesperson and create memorable ads to sell videogames, services, etc. Luckily, I was wrong, or too impatient. So impatient, that if I would have waited a few months, I would've seen this guy.


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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The world is enough</title>
		<link>http://www.gameblurg.com/the-world-is-enough/</link>
		<comments>http://www.gameblurg.com/the-world-is-enough/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 02:49:29 +0000</pubDate>
		<dc:creator>Mauricio Bowers</dc:creator>
				<category><![CDATA[Analyze This]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Damion]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[Schubert]]></category>

		<guid isPermaLink="false">http://www.gameblurg.com/?p=1263</guid>
		<description><![CDATA[All I want is a pretty world to excite my imagination. Ideally, if I can dive into a game and forget what time of the day it is when I come back to reality, I'm a happy camper.

<blockquote>A lot of times, people think they want realism when what they really crave is internal consistency within a given universe.</blockquote> 

In the January edition of Game Developer, <a href="http://www.zenofdesign.com/">Zen of Design</a> author Damion Schubert subtly but swiftly dissects what gamers really want in their games.

A beautifully crafted game will envelope you in a culture of its own. Just as long as you aren't peeking around the corners at work looking for zombies, you should be fine. 


Related posts:<ol><li><a href='http://www.gameblurg.com/hello-world-welcome-to-gameblurg/' rel='bookmark' title='Permanent Link: Hello world'>Hello world</a></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More fun time</title>
		<link>http://www.gameblurg.com/more-fun-time/</link>
		<comments>http://www.gameblurg.com/more-fun-time/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 12:51:46 +0000</pubDate>
		<dc:creator>Mauricio Bowers</dc:creator>
				<category><![CDATA[Analyze This]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Jane]]></category>
		<category><![CDATA[Lynch]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.gameblurg.com/?p=1174</guid>
		<description><![CDATA[<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/smeiNFw058o&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/smeiNFw058o&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

The Xbox 360 has received a bump in hardware sales throughout the past 2 months but where has this sudden rise come form? Is it the booming software sales? No. It is because of its strategic product bundling? No. The responsibility of the recent Xbox 360 surge lies on the shoulders of the sassy Jane Lynch.


Related posts:<ol><li><a href='http://www.gameblurg.com/i-wanna-move-to-the-future-too/' rel='bookmark' title='Permanent Link: I wanna Move to the future, too!'>I wanna Move to the future, too!</a></li>
<li><a href='http://www.gameblurg.com/the-sea-of-digital-distribution-expands/' rel='bookmark' title='Permanent Link: The sea of digital distribution expands'>The sea of digital distribution expands</a></li>
<li><a href='http://www.gameblurg.com/grading-fun/' rel='bookmark' title='Permanent Link: Grading fun'>Grading fun</a></li>
</ol>]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How to fill Dead Space</title>
		<link>http://www.gameblurg.com/how-to-fill-dead-space/</link>
		<comments>http://www.gameblurg.com/how-to-fill-dead-space/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 11:00:48 +0000</pubDate>
		<dc:creator>Mauricio Bowers</dc:creator>
				<category><![CDATA[Analyze This]]></category>

		<guid isPermaLink="false">http://www.gameblurg.com/?p=1149</guid>
		<description><![CDATA[<a href="http://www.flickr.com/photos/nathaninsandiego/2718839760/"><img src="http://www.gameblurg.com/wp-content/uploads/2009/12/dead_space.jpg" alt="Issac (Dead Space)" title="Issac (Dead Space)" width="610" height="458" class="alignnone size-full wp-image-1166" /></a> A sequel to a creative title garners my personal excitement, but whenever the bar is set high, there's always the heartbreaking possibility of expectations being crushed by the notorious sophomore slump. Thus, there are <a href="http://www.gameblurg.com/master-of-puppets/">issues</a> we'd love for Dead Space producer, Visceral Games, to address in its upcoming title.



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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m a fighter, not a lover</title>
		<link>http://www.gameblurg.com/im-a-fighter-not-a-lover/</link>
		<comments>http://www.gameblurg.com/im-a-fighter-not-a-lover/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 18:02:13 +0000</pubDate>
		<dc:creator>Mauricio Bowers</dc:creator>
				<category><![CDATA[Analyze This]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Tekken]]></category>

		<guid isPermaLink="false">http://www.gameblurg.com/?p=1054</guid>
		<description><![CDATA[[caption align="alignleft" width="553"]<img src="http://www.gameblurg.com/wp-content/uploads/2009/11/tekken.jpg" alt="tekken" title="tekken" width="553" height="346" class="alignnone size-full wp-image-1061" />[/caption]

There is a big reason why the competitive fighting game genre has few premier franchises: it's surprisingly difficult to rewrite what Street Fighter, Mortal Kombat and Tekken have planted in the minds of players worldwide. How do you put a different touch on a world that other franchises have a stranglehold on?


Related posts:<ol><li><a href='http://www.gameblurg.com/on-life-support-the-role-playing-genre/' rel='bookmark' title='Permanent Link: On life support: The role-playing genre'>On life support: The role-playing genre</a></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Master of puppets</title>
		<link>http://www.gameblurg.com/master-of-puppets/</link>
		<comments>http://www.gameblurg.com/master-of-puppets/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 14:02:43 +0000</pubDate>
		<dc:creator>Mauricio Bowers</dc:creator>
				<category><![CDATA[Analyze This]]></category>
		<category><![CDATA[am]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[dead]]></category>
		<category><![CDATA[i]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[legend]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.gameblurg.com/?p=863</guid>
		<description><![CDATA[<a href="http://www.flickr.com/photos/bluestarmedia/3176193792/"><img src="http://www.gameblurg.com/wp-content/uploads/2009/07/puppet_master3.jpg" alt="Master of Puppets" title="Master of Puppets" width="553" height="346" class="alignleft size-full wp-image-968" /></a>

There’s only 1 thing worse than following a tool for hours: following a tool who doesn’t <em>talk</em>. During the silent times, your tool not only does nothing, but continues to say nothing. During the frantic firefights, sure, we’re attacking but I’m not a fan of playing with a thoughtless puppet.


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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Where&#8217;s the rhythm?</title>
		<link>http://www.gameblurg.com/wheres-the-rhythm/</link>
		<comments>http://www.gameblurg.com/wheres-the-rhythm/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 04:57:14 +0000</pubDate>
		<dc:creator>Mauricio Bowers</dc:creator>
				<category><![CDATA[Analyze This]]></category>
		<category><![CDATA[bass]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[Metallica]]></category>
		<category><![CDATA[rock band]]></category>

		<guid isPermaLink="false">http://www.gameblurg.com/?p=795</guid>
		<description><![CDATA[We all have that one friend who happens to be better at <em>Guitar Hero/Rock Band</em> than ourselves, so when he comes over, what happens? You get demoted to bass. And it sucks.

<a href="http://www.flickr.com/photos/st3f4n/3531461442/"><img src="http://www.gameblurg.com/wp-content/uploads/2009/07/storm_guitar.jpg" alt="guitar hero" title="Guitar Heroes" width="553" height="346" class="size-full wp-image-1015" /></a>



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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Resident Evil 5</title>
		<link>http://www.gameblurg.com/resident-evil-5/</link>
		<comments>http://www.gameblurg.com/resident-evil-5/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 16:21:28 +0000</pubDate>
		<dc:creator>Mauricio Bowers</dc:creator>
				<category><![CDATA[Analyze This]]></category>

		<guid isPermaLink="false">http://www.gameblurg.com/?p=517</guid>
		<description><![CDATA[Capcom's Resident Evil 5 is littered with hazardous gameplay. Aggravation and annoyance lie around every corner because someone decided that attending to a variety of simple simple issues would cripple a sloppy schedule. 

<a href="http://www.flickr.com/photos/applesaucekids/3822366866/"><img src="http://www.gameblurg.com/wp-content/uploads/2009/04/re5.jpg" alt="resident evil 5" title="Resident Evil 5" width="553" height="346" class="size-full wp-image-1029" /></a>



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		</item>
		<item>
		<title>Approaching criticism</title>
		<link>http://www.gameblurg.com/approaching-criticism/</link>
		<comments>http://www.gameblurg.com/approaching-criticism/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 02:31:04 +0000</pubDate>
		<dc:creator>Mauricio Bowers</dc:creator>
				<category><![CDATA[Analyze This]]></category>
		<category><![CDATA[analyze]]></category>
		<category><![CDATA[Critic]]></category>
		<category><![CDATA[Ian Bogost]]></category>
		<category><![CDATA[judge]]></category>
		<category><![CDATA[Shawn Elliot]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.gameblurg.com/?p=324</guid>
		<description><![CDATA[Critiquing our work and the projects of our peers provides the impression that there is room for legitimate interpretation of what was thought to be play things. 



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