Emotional detachment

Stories are simple on the surface, and one-dimensional in it’s main plot. You embrace a role, in a chaperoning attempt to achieve principal achievements while playing a videogame. (Keep in mind kids, we’re talking about story driven games.) If the majority of our stories are so easy to dismantle and observe on the surface, how do gamers become so engrossed in the story lines? A main component of captivating an audience lies in the roster’s ability to attract such attention. Granted, there are many intricate pieces in creating a title that withdraws emotional reactions from its participants, but a major contribution to the realization of this elaborate goal lies in the casts’ ability to cultivate interest.

Obviously, the facts that I have laid out are not new news. However, they are components of a videogame that creators thoroughly understand the process of developing a base of characters. The problem lies within the execution of the goal. Generating characters is an important portion of a game’s creation process, because this is where the audience primarily connects with the universe that you want them to temporarily adopt. And the fact that this under-utilized tool that delivers an appetite for exploration into a videogame is barely along the brink of maturation makes me wonder about the future.

It is fortunate that there are some videogames which encapsulate captivating rosters, but we only receive this experience every other quarter. It’s daunting that we still live in an age where our industry developer’s can’t retract from the safety net that creating the strong, silent protagonist provides. No doubt, this is an antiquated gripe at an old subject, but that subject is still a scary matter at hand. I don’t know how excited I’m going to feel if in 2015, our wheels continue to frantically screech in the hypothetical mud-hole that our industry’s creative prowess resides today. As a community, an organization and collective body of people who generally care, we are capable of doing more, on a wider accord, and a greater level. Understandably, this industry and this medium is relatively young, and pales in comparison to the media fields before it, but their concerns, (as are ours) are handled when it becomes visible to the public.

Faith is there, and fortified by gems like Grand Theft Auto 4, but this emphasis on well-written casts needs to begin to spread. During dialog, conduction of body language, and facial expression, and other various methods of emotional manifestation, it is possible introduce an attractive amount of depth to your characters. The human being playing your game isn’t a one-dimensional creature, why should the avatar representing his experience degenerate into such?

Categories: Opinion

Grading fun

 

A Shiny Star for Effort

In order to develop a personable and relating analysis of a videogame, critics, including those at GameBlurg must be subjective. The videogame industry is comprised of projects and products with the immediate intention of entertaining the participant (gamer). Apart from the routine of dismantling the core mechanics of a videogame (graphical output, sound design, character structure, story interpretation), in order to create an honest representation of these experiences, journalists and bloggers create an intelligible, but nonetheless, prejudiced opinion based a specific personal taste. The intellectual diction and ‘gamer jargon’ enveloping an analysis of a videogame often shades a reviewer’s subjection and façade of actuality and fact. 

Let’s face it boys and girls, you should not have such a lack of confidence in your ability to judge your own abundance of delectation that your are shackled and dictated by any external perspective. Fun is obtained by anything that provides excitement, mirth and joyful exuberance. This concept shouldn’t be to difficult to understand. I’d be hard-pressed to have formed a profound and knowledgeable opinion about anything, (let alone, a videogame) and brainwash myself into believing that anyone’s personal outlook of ‘fun’ supersedes my own. I’m confident enough in my own instincts to believe that if I’m enjoying myself in a videogame, I’m going to be honest to myself, and express such feelings. You should do the same.

The only objectionable portions of a videogame that lie in constrains of a critic’s dissection are the core mechanics of an operable videogame. It is factual to state that “the frame-rate randomly skips throughout the progression on the game.” However, saying that “this sequel’s story is not as entertaining as its predecessor” is nothing more than a belief perceived by the particular critic/reviewer.

There are going to be things that the visitors of this website and the authors disagree on. Focus on discussing about why our tastes differ instead of cursing each other for our differences.

As critics, we don’t want to command your level of enjoyment; we’re merely expressing our own (or lack there of). We are all different, which makes communities like blogs and forums so appealing to the open-minded individuals whose curiosity drives them to discover opinions and theories beyond their own.

 

Categories: Opinion

Hello world

Thank you for visiting our website! The internet is comprised with an immeasurable amount of videogame resources available for gaming enthusiasts worldwide, and your discovery of this small gem buried beneath the avalanche of those general gaming websites, regardless of how you might have stumbled upon us, is deeply appreciated.

GameBlurg is dedicated towards supplying our readers with educative advice and information on the gaming industry’s current affairs and latest topics. We believe that our unmitigated love for videogames and the website that we boundlessly dedicate our time towards will translate throughout the gratifying content that we will exhibit on a weekly basis.

GameBlurg is a multi-authored blog ran primarily by Mauricio Bowers. Since the 8th grade, Mauricio was always intrigued by a videogame’s ability to captivate his attention with its engaging interactivity. As time passed, he began to appreciate the assembly of the objects that consumed his free time, and thus, his healthy obsession has landed him here: aggressively expressing his opinion and objectively analyzing our industry’s current affairs. Currently, Mauricio is an undergraduate student studying Interactive Design and Videogame Development at Savannah College of Art and Design in Atlanta, Ga. Mauricio’s other favorite activities includes: Slipknot, coloring books and poker.

Gameblurg is also fortunate to have obtained the sensational designing talents of Ptah Dunbar. You may recognize him from his career blog at PtahDunbar.com where he writes about his journey to become the best in the web industry. To have a web developer who shares a similar vision by way of design and interest is truly a blessing, and a stress reliever. Long before Ptah began to devote his talents towards his career field, he was primed as a hardcore gamer. The likes of the Halo 3, Call of Duty 4, Guitar Hero and Rock Band now consume his time when he isn’t sketching the visual architecture for his projects. Academically, Ptah is currently an undergraduate student studying Computer Science in Atlanta, Ga. In his spare time, Ptah likes traveling, working on his “multi-billion dollar” web startup and various other stuff those 20′ something year olds do.

The creation of such an ambitious project as a website is one where the mantra, ‘two heads are better than one’, establishes a breath of ease among the atmosphere during our constructing process. Nevertheless, at GameBlurg, we figured another mantra, ‘three heads beat the crap out of two heads any day of the week,’ would do wonders. Kenneth Florence’s supporting role within this venture provides an immediate sense of relief. Provides an excess of knowledge and passion for the industry, Kenneth’s insight supplies a much needed helping hand. Currently an undergrad studying game and simulation programming at DeVry, Kenneth enjoys Yugioh, writing, and of course video games.

With the possession of an omnipresent expertise throughout the various aspects of the videogame industry, GameBlurg is positive that you’ll enjoy the rich, diverse content we’ve got in store for you. Our contribution of unmerciful honesty, interpretive videogame analysis, and relentless objection to the videogame industry is created with the intent of generating an accumulative voice among avid gamers who share a similar agitation drawn from the monotonous adventures and unstimulating game mechanics that plague videogames from every rack at your local Gamestop to their unimaginative creators.

In short, continue to keep up and visit our blog, subscribe to our RSS feed, and if GameBlurg was to promise anything, it would be that you will always be free of dialog of the mundane, tedious, expendable content, and nauseating bias. From the collective assembly involved with GameBlurg’s genesis, we all hope you’ll enjoy all that we will lay out for you to digest, and know that it’s only the beginning, so stay tuned!

Categories: News
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    • nerdology:

      Rocket Propelled Chainsaw

      LikeCOOL calls it “The Ultimate Zombie Killer.” I’m certainly not going to disagree.


      07/22/10